Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Multiplayer
Updated a day agoMultiplayer
Wisplings is built for playing together, whether someone hosts from their game or you run a dedicated server.
Everyone needs it
Every player needs Wisplings, and so does the host or dedicated server. Versions have to match on the first two numbers: 1.1.0 and 1.1.2 can play together, 1.0.1 and 1.1.2 can't. Jötunn will tell you if there's a mismatch when you join.
Who controls what
- Gameplay settings come from the host or server. Ranges, costs, which wisps are switched on, Anchor rules: whatever is in the host's config is what everyone plays with.
- The one exception is
[Crafting] Station,MinStationLevelandAnchorStation. Every player needs the same values in their own file. - Sound, glow and colour are yours. Each player sets those for themselves.
On a dedicated server, edit the server's config file. Admins can also change server settings in-game with a config manager mod.
What you'll notice playing together
- Everyone sees everyone's wisps.
- A wisp never touches a chest another player has open.
- Base wisps work with chests, fires, smelters and tames no matter whose game is looking after them.
- The Balm Wisp at level 3 heals other players near you. Two Balms don't stack on one person.
- The Mariner's light is seen by everyone on the ship.
- An Anchor keeps working as long as someone is nearby, even if the player who set it up has left.
- A Bastion keeps monsters out for everyone, not just its owner.
- The Sentinel's warning about shots from behind only sees projectiles your own game is running, so it can miss some when another player's game is handling that area.