Please disclose if any significant portion of your mod was created using AI tools by adding the 'AI Generated' category. Failing to do so may result in the mod being removed from Thunderstore.
Mods that depend on BepInExPack Valheim
Does chores for you: gathers ripe crops and berries and plants whole fields. Plays by the game's rules, pressing the same controls you would. Press any key to take control back.
Last updated: 2 hours ago
Adds Solryth, Grimvarn, Draumyx, Veydris, and Shadowsiphon weapon content for Valheim.
Last updated: 6 hours ago
Dye your cape at the barber: hue, saturation and brightness sliders with a live preview. Free, saved with your character, works with outfit mods, and other players with the mod see your colors.
Last updated: 6 hours ago
Up to 16x faster: world loading, respawns, portal trips, teleports, sleep.
Last updated: 9 hours ago
Public test release: four throwable alchemical bombs with custom flask models. Requires matching installations on every client and server. Crystal, frost, slowing splash and poison cloud effects.
Last updated: 10 hours ago
Sorts the build hammer: every mod's pieces on a tab named after the mod, the game's own pieces where they belong. Client-side, works with any mod.
Last updated: 11 hours ago
Native ragdoll death and lootable tombstones. E to loot, hold R to revive, or choose respawn. Release candidate; live multiplayer verification pending.
Last updated: 2 hours ago
Endgame content for Valheim. A challenging dungeon where you defeat waves of monsters and a boss to earn rewards. Works with the CaptainSkillTree mod to earn extra Skill Points.
World Generation
Mods
Deep North Update
AI Generated
Enemies
Tweaks
Language
Server-side
Client-side
Last updated: 13 hours ago
Sea monsters and horror for sailing: rare, harmless omens (random events) on the deep open ocean. A serpent paces your ship, the drowned hang below, a ghost rows half a boat in the fog, a vast eye opens beneath you. Creepy atmosphere only.
Last updated: 14 hours ago
Three switchable equipment sets, shared inventory, 8 hotkey quickslots, 3 ammo slots, up to 3 trinkets and utilities, weightless coin slot, transmog looks, armour dyes and weapon glow colours in a Valheim-style panel.
Last updated: 17 hours ago
Carry limited portal-restricted items in a craftable satchel. Supports Springs and metals. Client-only personal use reported working; matching client/server installs recommended for shared use.
Last updated: a day ago
Process smelter slag into additional metal bars with the Slag Crusher and Blast Crusher.
Last updated: a day ago
Fixes the ShadowPerson material error spam, stuttering and freezes in the Deep North biome (Valheim 1.0+ / Unity 6). Client-side, no config needed.
Last updated: a day ago
Base-game biome discovery checklists with clues for hidden entries and shared material knowledge. Full biome classification and live multiplayer verification remain incomplete.
Last updated: 2 hours ago
Blunt staffs after the wooden Bō. Credit for that staff and the forges belongs to AzathothR's Shogun Eras. Pierce and the tier's element sit on the blunt.
Last updated: 12 hours ago
See farther into Valheim. Bring distant terrain, forests, rocks and tiered vegetation into one expansive view, with configurable LOD meshes, native-object handoff and adjustable fog.
Last updated: a day ago
Mist-clearing arrows (wisp arrows, light arrows) for the Mistlands: a wisp in a glass orb parts the mist as it flies, leaves a fading wisplight where it lands, marks creatures it hits, and glows on your bow. Low damage, utility ammo, craftable.
Last updated: a day ago
Rowing for ships: sit on a longship, karve or drakkar bench and pull the oars. Oars go through each hull's real oar ports and splash where they meet the water; a crew of rowers goes faster and steers by side. Stamina, rower HUD, controllers.
Last updated: a day ago
Replaces the random Forge of Potential gamble with experience. Weapons, tools, shields and armor level up as you use them, a full bar guarantees the upgrade, and every refinement awakens guardians to fight.
Last updated: a day ago
Bind a spirit to a runestone and show it your chores once. It repeats them: chests, smelters, kilns, any station, field harvest with replanting. Lore-friendly automation fuelled by honey.
Last updated: a day ago
Show your own welcome/rules image when players join the world, after the intro. Vanilla-styled button, Enter to close and a "don't show again" checkbox. Client-side.
Last updated: a day ago
Oh god, is it raining AGAIN? Search the Black Forest, build this godly gadget and pray to Freyr. If he likes your offering, the sun will shine. If not - well, you'll see. Terms apply: No divine intervention in certain lands or precarious situations.
Last updated: 15 hours ago
Weapon oils (blade oil, weapon coating), like meads for your blade: 12 oils imbue a melee weapon or bare fists with fire, frost, poison, lightning, life steal and more. Brewed at the cauldron, matured in an oil press. Glowing, animated.
Last updated: a day ago
Gates Valheim research and trophies through Archipelago. Optional gather checks. The goal is a chosen boss kill. Default is Defeat Kall.
Last updated: a day ago