Mods that depend on BepInExPack

 27
0 
MapMaker
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: 2 weeks ago
 27
0 
Southpaw Systems
By Kirk
Southpaw Systems: Kirk's in-house overhaul of Lethal Company v81. Quality-of-life features, fixes, and the mods it builds on.
Last updated: 3 weeks ago
 27
0 
isabellaisaboss256
I'M AWESOME AND I LOVE ISABELLAISABOSS256
Last updated: a month ago
 26
0 
OreAutoPickup
Automatically collect selected Stonewards ores with per-resource filters, game icons, and clear pickup notifications.
Last updated: 4 days ago
 26
0 
BetterSignalCompiler
Replaces the signal compiler in The Message from Deep Space with a better behaved implementation.
Last updated: a week ago
 25
0 
NewVoiceActor
I replaced many of the game's sounds with my own voice.
Last updated: 9 hours ago
 25
0 
LycansCustomCode
[TEST] Choisis le code de ta partie : tes amis le tapent pour te rejoindre. | Choose your game's code: your friends type it to join you.
Last updated: 2 days ago
 25
0 
DropFullStack
Drop the entire selected item stack with one press of the normal Release key.
Last updated: 3 days ago
 25
0 
BellLock
Host-only wave bell lock for Stonewards. Block guest ringing by default and toggle access with F8 or a compact in-game button. No guest installation needed.
Last updated: a week ago
 25
0 
MatchSeed
Reproducible matches: a seed locks hole order, wind, item layout, item rolls, tees and hazards so a match can be replayed exactly.
Last updated: 2 weeks ago
 24
0 
LycansMerchant
[TEST] Rôle secondaire du village : chaque matin, le Marchand échange la récolte du village contre un objet. | Village secondary role: every morning, the Merchant trades the village harvest for an item.
Last updated: 2 days ago
 24
0 
BenjaminsUltraLjud
Let's you easily load audio files (With LCSoundTool) and replace any in game audio clip.
Last updated: a week ago
 24
0 
WaveDefense
WORK IN PROGRESS. A third game mode beside Campaign and Roguelike: endless, ever-harder waves of enemies on one big arena, for max-level campaign heroes, solo or co-op. Numbers and features still change often.
Last updated: 2 weeks ago
 24
0 
razwontbelimitingusthistime
at least i hope (why wont wesleymoons just install)
Last updated: a month ago
 23
0 
LethalPhonesVariableCallTimeout
Configurable unanswered-call timeouts for LethalPhones: a fixed duration or the receiving phone's ringtone length. Install on all players.
Last updated: a day ago
 23
0 
Void Crew VR UI Fix
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: a week ago
 23
0 
SessionVisibility
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: a week ago
 23
0 
MoreBarrels
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: 2 weeks ago
 22
0 
Bidoof Niko
Bidoof mod for bidoof da goat
Last updated: 6 hours ago
 22
0 
FiendGetConfigured
Configure AuroraBytes' Fiend: damage, speed, visibility, target memory and abilities. Balanced defaults; install the same version and config on all players.
Last updated: 7 hours ago
 22
0 
LOSMIRAGEBOYS
lo tope
Last updated: 3 days ago
 22
0 
FOVPlus
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: a week ago
 22
0 
PlayerNameplates
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: 2 weeks ago
 22
0 
MoreShrines
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: 2 weeks ago