Mods that depend on BepInExPack IL2CPP
Track how many lantern lights are lit, save the 6 that the game doesn't and adds a compass to point at unlit lanterns.
Last updated: 4 days ago
Rooms no longer look empty: furniture the game spawned but never showed (beds, counters, cameras, ATMs) appears as soon as you are near it.
Last updated: 4 days ago
A case board three times the size, with pins and strings all the way to the edge. Unlimited open cases and a case bar that scrolls. Pin cases (also from Quick Menu), newest first, finished jobs move aside.
Last updated: 5 days ago
Full Arabic translation of Megabonk: every menu, item, weapon, quest and joke, with joined letters and right-to-left text. ترجمة عربية كاملة للعبة.
Last updated: 5 days ago
[BETA] Expose the supply chain behind mysterious new drugs as they hit the streets. Adds a new case type, inspired by Breaking Bad.
Last updated: 5 days ago
Design your own city in a planner that sends it straight to the game. Paint districts and let the game fill in the rest, or choose every building, facing and street yourself. Also loads city packs like Margin City.
Last updated: 5 days ago
Accessibility tab in the settings menu: color-blind filters (protanopia, deuteranopia, tritanopia) and Minecraft-style sound subtitles with direction arrows.
Last updated: 5 days ago
MANUAL INSTALLATION REQUIRED: install yt-dlp, ffmpeg and deno first (see README). In-game radio streaming a 24/7 live jazz piano broadcast from YouTube, with a noir CRT-style mini player, hotkeys and its own volume control.
Last updated: 5 days ago
Controller and click fixes: tap a case board card to open it, hold to move it, cards open fully on screen, Y (Triangle) opens and closes menus. One press per click on keypads, phones and elevators, and map floors one at a time.
Last updated: 6 days ago
Skip the payphone chases, intro meet-ups and hidden-briefcase hunts on sidejobs. Extra listing facts, a camera on Tail jobs, an optional cheat sticky, also for murder cases. The investigation stays.
Last updated: 6 days ago
Click to finish the NPC's current line instantly during conversations, so dialogue options come back without waiting. One click per line; configurable key.
Last updated: 6 days ago
Host-side moderation dashboard for Big Walk: kick, ban and shared ban lists, modded-client detection, puzzle and item resets, chat and sign logs.
Last updated: 6 days ago
Fixes speech bubbles that show up as an empty box. The words were there all along, just see-through. Works for vanilla lines and lines from other mods.
Last updated: 6 days ago
Adds a unified in-game mod configuration screen to the main and pause menus.
Last updated: a week ago
Adds Guz, a playable character who has every other character's passive at once. Unlocked from the start. His runs stay off the leaderboards and nothing is written to your save.
Last updated: a week ago
Death drops your tackle at your respawn point instead of where you died. Keeps the death penalty, removes the long walk back.
Last updated: a week ago
Fixes the softlock where WASD/ESC stop working but the mouse still works: stops text fields from disabling input while waiting for Steam's floating keyboard, and auto-repairs other stuck input states. Failsafe: hold ESC 2s.
Last updated: a week ago
Repairs broken Control Rooms and adds the missing ones in City Hall and townhouses: Micro Cruncher, blueprints, every resident filed, and a staffed Security Guard login. Works on new cities and existing saves.
Last updated: a week ago
Writes the current black market and weapons dealer passwords on a sticky note, and pins the illicit addresses and every control room to your case board. From Quick Menu with a controller, or Ctrl + O, Ctrl + I and Ctrl + M.
Last updated: a week ago
Mark items, weapons and tomes in an in-game menu (F6) and they get banished automatically when a chest or a level-up offers them.
Last updated: a week ago
Edit the settings of every installed BepInEx mod in-game from a Mods button in the main menu and pause menu. Changes are saved right away and applied live when the mod supports it.
Last updated: a week ago
Start the game faster: no studio logos and no press-any-key screen, also with a controller connected. Straight to the main menu.
Last updated: a week ago
Arachnophobia filter: the desert scorpions become slimes, the scorpion miniboss becomes the pig miniboss and the exploding forest spiders become Tumblebones. Only the look changes; hitboxes, attacks and stats stay the same.
Last updated: a week ago
Online co-op for Megabonk (up to 4 players through Steam): shared enemies, bosses, stages, revives. Work in progress.
Last updated: a week ago