Mods that depend on MelonLoader
API to Help Modders Get Started and to remove the necessity of GameObject.Find
Last updated: 2 months ago
A BONELAB mod for making life easier for other mod creators.
Last updated: 3 months ago
HBMF - Hard Bullet Modding Framework. A mod that adds some cool functions, and makes life easier for mod creators.
Last updated: 2 years ago
A mod for loading in custom items, making life easier for other mod creators, and a whole lot more.
Last updated: 4 years ago
Expand the Sweatshop: buy the rest of the floor and watch a crew build it over four nights.
Last updated: 6 minutes ago
XP, Cellules de Stats, Prop Hunt, outils hôte et guitare Suno pour MIMESIS. Développé avec une IA. Version expérimentale.
Last updated: 3 hours ago
Recreates the GTA San Andreas HUD in BONELAB: weapon icon, ammo, clock, health bar and money. Made by ponysaurus.
Last updated: 8 hours ago
Drive the MK4 trucks, plus extras for the MK2, MK3 and MK4 consoles: radar blips, map icons, live numbers, mission log, smooth controls. Needs the SkyGuard pallet from mod.io.
Last updated: 14 hours ago
Employees that keep working: fixes for stuck botanists, chemists, handlers and cleaners, and every employee setting in a phone app. Replaces Harder Working Employees.
Last updated: 21 hours ago
In-game NPC editor: build NPCs with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack.
Last updated: a day ago
Multiplayer mod for BRUTALISTICK VR, Made by vestraus.
Last updated: a day ago
Framework and API for new map areas and property upgrades in Schedule I. Mods like Based need it.
Last updated: a day ago
Marco's repaint shop becomes a tuning garage for every car: paint, lights and looks, and engine, brakes, transmission, suspension, turbo and tyre upgrades, picked from a menu over the car.
Last updated: a day ago
Sit in the wheelchairs of Schedule I, roll them, let a friend push, and tune them with rockets, spoilers, neon, hats and absurd horns. Needs Chassis.
Last updated: a day ago
Hide holsters & ammo pouch with full interaction. Won't reappear on distance on optimized maps. Includes hover fix and multiplayer support.
Last updated: a day ago
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: a day ago
Call a nuke where you point, or fly the Nuke Bomber or Spirit Bomber (B-2) and drop it yourself. Mushroom cloud, shockwave that throws props and kills NPCs. Works in Fusion, and can hurt other players there.
Last updated: a day ago
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: 2 days ago
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: 2 days ago
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Last updated: 2 days ago
Chaos mod for Gang Beasts: a random effect every 25 seconds (gravity, time, camera, props and more). Press F6 in a match to start or stop.
Last updated: 2 days ago
Adds many tower buffs to the in game shop that can be directly purchased for towers. See the home page Readme for full details.
Last updated: 2 days ago
Adds new ways to change Paragon degrees using cash.
Last updated: 2 days ago