Mods that depend on BepInExPack
Reproducible matches: a seed locks hole order, wind, item layout, item rolls, tees and hazards so a match can be replayed exactly.
Last updated: 2 weeks ago
at least i hope (why wont wesleymoons just install)
Last updated: a month ago
[TEST] La nuit, certains coffres sont des Mimics : ils mordent qui tente de les ouvrir. | At night, some chests are Mimics: they bite whoever tries to open them.
Last updated: 15 hours ago
Russian for modded content: item names, tooltips and settings from popular mods, Cyrillic font fallback for mod texts, no more localization errors.
Last updated: 2 days ago
Fixes the second-floor exterior ship ladder failing to climb when 2 sToRy ShIp v2.2.14 and Wider Ship Mod v1.4.3 are installed together. The [E] prompt appears, but pressing E won't start climbing.
Last updated: 7 hours ago
[TEST] Environ 200 succès à débloquer, dont des secrets, dans un journal (F4) : rôles, objets, potions, lieux, chapeaux et mods.
Last updated: 19 hours ago
Automatically collect selected Stonewards ores with per-resource filters, game icons, and clear pickup notifications.
Last updated: 3 days ago
Switch a Stonewards lobby between Friends and Public during a game using the in-game Session menu.
Last updated: 5 days ago
Build your own battle maps in the game: an editor (F8, or Map Editor on the main menu) for hexes, heights, tiles, objects, hero and enemy spots, then fight on them. Adventure maps take the place of random fight rooms on quest islands.
Last updated: a week ago
[TEST] Choisis le code de ta partie : tes amis le tapent pour te rejoindre. | Choose your game's code: your friends type it to join you.
Last updated: 19 hours ago
[TEST] Une loupe pour examiner un cadavre : depuis quand, comment, et par où est parti le tueur. | A magnifier to examine a corpse: how long ago, how, and which way the killer went.
Last updated: a day ago
Makes Void Crew's menus and HUD work in VR with UUVR (installed with Rai Pal): a sharp UI screen, head-locked HUD pieces you place yourself, aiming where you look, working terminals and pings, and a VR settings tab.
Last updated: 5 days ago
Extend Stonewards' built-in FOV slider from 100° to 150°. Native controls, no extra UI or hotkeys, client-side only.
Last updated: 5 days ago
Two new barrels in battles: the Sleep Barrel (everyone within 2 hexes sleeps for 2 turns) and the Mana Burst Barrel (everyone within 2 hexes gets half their mana back). Multiplayer with ModNet.
Last updated: a week ago
More battle globules (bigger, earlier and more frequent waves, your numbers) and seven new kinds with their own models: Swift, Fury, Bulwark, Chaos, Taunt, Bubble and Monster. Multiplayer through ModNet.
Last updated: a week ago
Various Utilities for Gamble With Your Friends
Last updated: 11 hours ago
[TEST] Rôle secondaire des loups : le Saboteur affaiblit le village en silence — barricades, clochettes, portails, feux de camp et coffres.
Last updated: a day ago
[TEST] Rôle secondaire du village : chaque matin, le Marchand échange la récolte du village contre un objet. | Village secondary role: every morning, the Merchant trades the village harvest for an item.
Last updated: a day ago
Hides the hundreds of harmless "Could not find material" errors DB's Content API writes to the log, so real errors are easy to find.
Last updated: a day ago
Confirm ring selections before they are applied and cancel accidental picks in Stonewards.
Last updated: a day ago
Shows each player's name above their characters in multiplayer, in that player's color, just above the health bar. Uses the nickname you gave a Steam friend when there is one.
Last updated: a week ago
Three new shrines for battles: the Null Shrine (mana costs doubled near it), the Phoenix Shrine (revives the first unit to fall near it, once) and the Mystery Shrine (another shrine's aura every round). Multiplayer with ModNet.
Last updated: a week ago
Fewer monsters underground (default x0.6 of the daily monster budget) and a list of monsters that never spawn (Mouthe by default).
Last updated: a day ago