All mods

 86
0 
LoadoutImprovements
Expands gear loadouts to 9 slots with paging, renaming, previews, custom icons, and equipped-slot highlighting.
Last updated: 12 hours ago
 84
0 
GraduatedHealth
Adds graduation notches to player and enemy health bars so you can read HP at a glance.
Last updated: 13 hours ago
 84
0 
ConsumableHotkeys
Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Last updated: 13 hours ago
 83
1 
BanFromLobby
Lobby ban management. Block unwanted players from joining with a simple UI. Banned players get disconnected when they try to connect.
Last updated: 2 weeks ago
 77
0 
SkinRandomizer
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: 12 hours ago
 76
0 
MoreStackables
Makes upgrades that are stackable in Ouroboros also stackable in the base game.
Last updated: 12 hours ago
 75
0 
MycopunkAlwaysSpawnBunker
Makes the Bunker encounter always spawn during level generation instead of competing on a weighted roll against every other encounter.
Last updated: 2 weeks ago
 73
0 
GridClear
Adds a Clear Grid button to the gear upgrade menu that unequips all upgrades from the hex grid in one click.
Last updated: 13 hours ago
 71
0 
RedactedNotification
HUD alert when the rare ERROR REDACTED mission modifier appears on the mission board — even while you are mid-mission.
Last updated: 12 hours ago
 70
0 
MultiplayerRegionBypass
Unlocks the Worldwide multiplayer lobby distance option.
Last updated: 12 hours ago
 70
0 
GrenadeMacros
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
Last updated: 13 hours ago
 68
0 
RecoilAdjust
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 weeks ago
 66
0 
DedicatedWeaponKeys
Makes Weapon 1 and Weapon 2 keybinds dedicated instead of cycling between weapons.
Last updated: 13 hours ago
 65
0 
HotswapFix
Fixes the Hotswap upgrade on the Scout Laser Rifle so Laser remains the default mode after opening menus or entering missions.
Last updated: 12 hours ago
 62
0 
AimAndCrouchToggles
Adds optional toggle aim and toggle crouch for Mycopunk. Aim becomes press-to-toggle instead of hold; crouch stays engaged until toggled off.
Last updated: 13 hours ago
 61
0 
AlwaysAdditionalDetails
Toggle to always show additional details in hover info by default.
Last updated: 13 hours ago
 59
0 
BuildSharing
Copy and paste gear upgrade grid layouts as compact shareable codes.
Last updated: 13 hours ago
 56
0 
BounceIndicatorPlus
Shows ricochet/bounce prediction lines for all weapons with bounces, with configurable colors.
Last updated: 13 hours ago
 55
0 
AimAssist
COD-Zombies-style controller aim assist: slowdown + magnetism that tracks and snaps onto targets. Gamepad only, toggle in ModSettingsMenu.
Last updated: 2 weeks ago
 48
0 
OmniMovement
Makes ground movement speed consistent in all directions (forward, strafe, backward, diagonals, and slide strafe).
Last updated: 12 hours ago
 45
0 
NoScreenshake
Configurable screenshake from 0% to 200%. Default 0% removes all shake (weapons, explosions, effects, vehicles, slide). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 weeks ago
 44
1 
ControllerSensitivityFix
Decouples controller sensitivity from framerate for consistent look speed at any FPS. Controller rotation speed now stays the same whether you're at 30, 60, 120, or any framerate.
Last updated: 2 weeks ago
 42
0 
SalvoMacro
Configurable auto-fire for the wingsuit rocket salvo, with optional targeting model suppression and lock-release behavior.
Last updated: 12 hours ago
 39
0 
HeavyBugfix
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Last updated: 8 hours ago