Mods that depend on BepInExPack Mycopunk
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Last updated: 21 hours ago
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Last updated: a day ago
Fixes Gear Details temp storage becoming unusable after storing 12 upgrades.
Last updated: a day ago
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Last updated: a day ago
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Last updated: a day ago
Swap Mycopunk save profiles from the main menu without restarting the game.
Last updated: a day ago
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: a day ago
Automatic LiveSplit start/split/reset for Mycopunk. IL reset-before-start, objective splits, per-mission split profiles.
Last updated: a day ago
Makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.
Last updated: a day ago
Friend in a Box — deployable proximity-mine grenade that enables multiplayer-only Ouroboros upgrades while equipped.
Last updated: a day ago
Equip every unlocked primary at once, scroll through them, and keep the hotbar on the gun you're holding.
Last updated: a day ago
Marksman Laser Rifle — dual-mode DMLR rework. Auto DMR tags anatomy; hold-aim laser executes. Severance upgrades: Mark, Expose, Transfer. Independent gear; vanilla Scout untouched.
Last updated: a day ago
Reworks Disc World so guns keep their handling stats but fire full Photon Discs with grenade damage, AOE, wave, and bounce behavior.
Last updated: a day ago
Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.
Last updated: a day ago
Auto-upcrafts scrap one tier when a pickup would overcap. Uses vanilla craft costs; no cascade.
Last updated: a day ago
Toggle to force missions onto hand-authored maps instead of procedural/uncharted ones.
Last updated: a day ago
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: a day ago
Free boost toggle, max boost rolls, and freeform pattern infusion for upgrades — AutoBooster + AutoMaxer + AutoInfuser in one mod.
Last updated: a day ago
Advanced upgrade filtering and customizable priority sorting for the gear details menu.
Last updated: a day ago
Toggle aim FOV zoom and all additive FOV punches (sprint, melee, dash, etc.) independently.
Last updated: a day ago
Displays your current movement speed on the HUD with configurable position and toggle.
Last updated: a day ago
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: a day ago
Shows current / max health numbers under enemy HUD health bars.
Last updated: a day ago