Mods that depend on BepInExPack Mycopunk

 128
0 
PrideTerrain
Every terrain texture layer is replaced with a randomly assigned pride flag. The whole planet.
Last updated: 2 days ago
 151
0 
PrideUI
Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Last updated: 2 days ago
 289
0 
RecoilAdjust
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 days ago
 40
0 
Quads Hub Raceway
A racetrack woven through the hub: ride the light tube's walls, grab power-ups, and race friends with real start lights.
Last updated: 3 days ago
 60
0 
Quads Pull Yourself Together
Die and your robot splits in two: now crawl your torso back to your legs on its arms. Two players down? Get put back together wrong: one walks, one shoots.
Last updated: 3 days ago
 17
0 
Quads Highlight Reel
Highlight reel: automatic screenshots of your best moments (boss kills, melee kills, multi-kills, close calls, revives), shown after the mission. Hover to enlarge, click to save. Client only.
Last updated: 3 days ago
 114
0 
OuroBlitzRework
Splits Ouroboros Blitz from normal Ouroboros: no shared continue/cleanse state, no contraband gats, and completion grants 2 permanent session upgrades.
Last updated: 2 months ago
 100
0 
LevelStatRewards
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Last updated: 2 months ago
 109
0 
MissionSelectCleanup
Tightens mission icon clusters on the 3D select map and keeps panel-only specials off the globe.
Last updated: 2 months ago
 87
0 
WeeklyTimerFix
Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.
Last updated: 2 months ago
 307
0 
GrenadeMacros
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
Last updated: 2 months ago
 939
0 
BatchScrapping
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Last updated: 2 months ago
 738
0 
CollectableWaypoints
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
Last updated: 2 months ago
 111
0 
EmployeeInfuserFix
Restores Pattern Infuser cross-employee upgrade infusion (same rarity, any character).
Last updated: 2 months ago
 555
0 
AlwaysFireWhileSprinting
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Last updated: 2 months ago
 2890
0 
ModSettingsMenu
In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.
Last updated: 2 months ago
 83
0 
AlwaysPracticeMakesPerfect
Always enables the Practice Makes Perfect reload timing mini-game on all weapons.
Last updated: 2 months ago
 312
0 
MoreSkillTrees
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: 2 months ago
 449
0 
MoreStackables
Makes upgrades that are stackable in Ouroboros also stackable in the base game.
Last updated: 2 months ago
 144
0 
HeavyIntegration
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Last updated: 2 months ago
 366
0 
AntiMaterialRifle
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: 2 months ago
 793
0 
BacklogImprovements
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Last updated: 2 months ago
 340
0 
SkinRandomizer
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: 2 months ago
 318
0 
AimAssist
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Last updated: 2 months ago