Mods that depend on BepInExPack Mycopunk
Every terrain texture layer is replaced with a randomly assigned pride flag. The whole planet.
Last updated: 2 days ago
Cycles your UI color through pride flag colors. Pick a flag from the dropdown in ModSettingsMenu (F10).
Last updated: 2 days ago
Adjust weapon recoil intensity from 0% (no recoil) to 200% (double recoil). Configured via ModSettingsMenu (F10) — changes apply instantly.
Last updated: 2 days ago
A racetrack woven through the hub: ride the light tube's walls, grab power-ups, and race friends with real start lights.
Last updated: 3 days ago
Die and your robot splits in two: now crawl your torso back to your legs on its arms. Two players down? Get put back together wrong: one walks, one shoots.
Last updated: 3 days ago
Highlight reel: automatic screenshots of your best moments (boss kills, melee kills, multi-kills, close calls, revives), shown after the mission. Hover to enlarge, click to save. Client only.
Last updated: 3 days ago
Splits Ouroboros Blitz from normal Ouroboros: no shared continue/cleanse state, no contraband gats, and completion grants 2 permanent session upgrades.
Last updated: 2 months ago
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Last updated: 2 months ago
Tightens mission icon clusters on the 3D select map and keeps panel-only specials off the globe.
Last updated: 2 months ago
Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.
Last updated: 2 months ago
Configurable hold/toggle activation macros for incendiary, voltaic, and acid grenades.
Last updated: 2 months ago
Mark upgrades for trash, batch-scrap marked or non-favorite upgrades, true instant scrap, and undo last scrap (5 deep).
Last updated: 2 months ago
Shows map waypoints for undiscovered data logs, pumpkins, bears, upgrade crates, and other punch collectables so you can track them more easily.
Last updated: 2 months ago
Restores Pattern Infuser cross-employee upgrade infusion (same rarity, any character).
Last updated: 2 months ago
Allows firing weapons while sprinting/sliding, with a sprint-to-fire fix for immediate fire and sprint resume.
Last updated: 2 months ago
In-game mod config editor plus click-and-drag HUD reposition mode for compatible mods.
Last updated: 2 months ago
Always enables the Practice Makes Perfect reload timing mini-game on all weapons.
Last updated: 2 months ago
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: 2 months ago
Makes upgrades that are stackable in Ouroboros also stackable in the base game.
Last updated: 2 months ago
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Last updated: 2 months ago
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: 2 months ago
Backlog QoL: preselect directive paths, free next pages, and reroll directives for gats.
Last updated: 2 months ago
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: 2 months ago
Cold War Zombies-style controller aim assist: slowdown, rotational magnetism (strafing/ADS), and a fast snap. Activates when enemies are near your crosshair — no reticle-on-target required. Gamepad only. Configurable in ModSettingsMenu.
Last updated: 2 months ago