All mods

Pinned
ebkr-r2modman icon
 10797765
1474 
r2modman
By ebkr
A simple and easy to use mod manager for many games using Thunderstore
Last updated: a week ago
Pinned
LavaGang-MelonLoader icon
 1414087
183 
MelonLoader
The World's First Universal Mod Loader for Unity Games compatible with both Il2Cpp and Mono
Last updated: 6 months ago
 257
1 
Based
Expand the Sweatshop: buy the rest of the floor and watch a crew build it over four nights.
Last updated: an hour ago
 61
1 
ActuallyWorkingEmployees
Employees that keep working: fixes for stuck botanists, chemists, handlers and cleaners, and every employee setting in a phone app. Replaces Harder Working Employees.
Last updated: 9 hours ago
 34
0 
CryptoTrader
A crypto business for Schedule I: a trading app, mining computers you build part by part, and a shady hardware dealer.
Last updated: 10 hours ago
 1754
1 
Personify
In-game NPC editor: build NPCs with a live 3D preview, test them next to you in your save, and publish a ready-to-upload Personnel NPC pack.
Last updated: 10 hours ago
 400
1 
MapExpansions
Framework and API for new map areas and property upgrades in Schedule I. Mods like Based need it.
Last updated: a day ago
 1052
1 
MarcosBodyshop
Marco's repaint shop becomes a tuning garage for every car: paint, lights and looks, and engine, brakes, transmission, suspension, turbo and tyre upgrades, picked from a menu over the car.
Last updated: a day ago
 496
1 
Rollin
Sit in the wheelchairs of Schedule I, roll them, let a friend push, and tune them with rockets, spoilers, neon, hats and absurd horns. Needs Chassis.
Last updated: a day ago
 2520
1 
Chassis
Vehicle framework for Schedule I. Drivers and passengers sit visibly with hands on the wheel. Adds a first person view, horn, indicators, locks and owners, a base interior for vanilla cars and co-op sync.
Last updated: a day ago
 8404
2 
Polyfill
Your old mods stopped working after a Schedule I update? Polyfill patches the game so a lot of them run again. It patches the game, not your mods - your own files are never changed, and one console command takes the patch back out.
Last updated: a day ago
 2210
1 
Sideload
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: a day ago
 121568
13 
S1API Forked
S1API is an open source collaboration project to help standardize Schedule One modding processes. The goal is to provide a standard place for common functionalities so you can focus on making content versus reverse engineering the game.
Last updated: a day ago
 2689
1 
Snitch
A performance profiler - measure the cost + state of NPCs, trash, quests and your own mods, with an in-game race-standings overlay, a live web dashboard, and a phone remote (scan a QR to drive it).
Last updated: 2 days ago
 932
1 
Hash
An in-game terminal with completion, output, history, and offline natural-language commands. Needs Sideload.
Last updated: 2 days ago
 704
1 
Yesla
Buy the Yesla Model 3 electric sedan at the dealership, send it a destination from your phone and let Yesla Assisted Driving take you there.
Last updated: 2 days ago
 953
1 
Inkorporated
Custom tattoo framework. Mods ship tattoo packs (a PNG folder + manifest, or via the API) and Inkorporated adds them to the tattoo shop - rendered, saved and co-op-synced like vanilla.
Last updated: 2 days ago
 896
1 
TightBeam
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 days ago
 2411
1 
Hotline
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 days ago
 311
0 
AutoCloseDoors
Automatically closes doors in Schedule I after a configurable delay. Includes an enable toggle and host-controlled multiplayer support. IL2CPP only.
Last updated: 2 days ago
 398
0 
DealersRetaliate
Your dealers fight back against the Benzies. Autonomous retaliation, personal texts, turf-based packaged loot, rare brick hauls and neon-green collection markers. IL2CPP only.
Last updated: 2 days ago
 719
0 
ElectricScooter Mono
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. Mono build for the alternate branch.
Last updated: 2 days ago
 1739
0 
ElectricScooter
Electric scooter sold at the skate shop: rides like the Golden Skateboard but rolls over curbs instead of stopping, uses no stamina and is 30% faster. Own model, configurable. IL2CPP build.
Last updated: 2 days ago
 4513
1 
RVRepairVan
Repair your wrecked RV in Schedule I - get the job from Mrs. Ming, pay Marco the mechanic, guided by a tracked quest with a repair cinematic.
Last updated: 2 days ago