All mods

 219
1 
CustomLoadingScreens
Use your own custom images to replace the in-game loading screens! Add your images to a designated folder (customizable), and the mod will randomly load an image from that folder every time you see a loading screen.
Last updated: 2 months ago
 665
1 
Hash
An in-game terminal with completion, output, history, and offline natural-language commands. Needs Sideload.
Last updated: a month ago
 557
1 
Litterally
Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.
Last updated: 2 months ago
 1642
0 
FullHouse
Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.
Last updated: 2 months ago
 1608
0 
ReactiveCartel Il2Cpp
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
Last updated: 2 months ago
 1150
0 
ReactiveCartel
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
Last updated: 2 months ago
 358
1 
Yoink
A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.
Last updated: 2 months ago
 131
0 
SprintRequiresStamina
A simple mod that requires the player have stamina to sprint, and that drains their stamina as they sprint.
Last updated: 3 months ago
 258
0 
SaveExpansion MONO
Mono build: expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
 322
0 
SaveExpansion
Expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
 1603
1 
Heisenberg
Adds Heisenberg as a new premium employee option at Manny’s. He’s more expensive than other employees, but he’s the best chemist available and makes every product he works with heavenly quality.
Last updated: 3 months ago
 1084
2 
WhatsDab
Text the people in your lobby from the in game phone. Threads, unread counts, group and one to one chat, in both orientations. Needs Sideload.
Last updated: 2 months ago
 908
1 
Sideload
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: a month ago
 780
1 
HylandHelper
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and a cross-device layout library.
Last updated: 2 months ago
 1663
1 
DealerAutoRestock
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 3 months ago
 1081
2 
AdvancedDealingCommunity
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 3 months ago
 849
0 
StrongerGrip
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 3 months ago
 984
0 
TalkFromAnySide
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: 3 months ago
 811
0 
DoYouCatchMyDrift
The bridge is open and ready for you to drive as fast as possible
Last updated: 3 months ago
 887
0 
VehicleDeliverySlots
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: 3 months ago
 585
1 
PropHunt
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 2 months ago
 1252
1 
Personify
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 months ago
 869
1 
Personnel
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 2 months ago
 754
1 
TightBeam
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 months ago