Some mods target the Mono version of the game, which is available by opting into the Steam beta branch "alternate"
All mods
Litterally more trash, zero lag - routes Schedule I's litter into a cheap instanced field so the map holds far more of it, with no feature loss.
Last updated: 2 months ago
Bigger co-op lobbies for Schedule I - raise the 4-player cap (32 by default, configurable). Standalone, no other lobby mod needed.
Last updated: 2 months ago
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
Last updated: 2 months ago
This mod changes the cartel's activity to be more prominent as you progress through the in game ranks! Additionally, as you level up, the Benzies will get more violent too!
Last updated: 2 months ago
A hand winch for Schedule I. Hook anything at the exact point you aimed at and reel it in - built for vehicles wedged where they can never drive out.
Last updated: 2 months ago
A simple mod that requires the player have stamina to sprint, and that drains their stamina as they sprint.
Last updated: 3 months ago
Mono build: expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
Expands Schedule I's native save menu from 5 to up to 20 slots (10 by default).
Last updated: 2 months ago
Adds Heisenberg as a new premium employee option at Manny’s. He’s more expensive than other employees, but he’s the best chemist available and makes every product he works with heavenly quality.
Last updated: 3 months ago
Text the people in your lobby from the in game phone. Threads, unread counts, group and one to one chat, in both orientations. Needs Sideload.
Last updated: 2 months ago
Write a mod interface as HTML, CSS and JavaScript. Sideload renders the web bundle into real Unity UI and puts it on the in game phone, so an app is three files instead of a thousand lines of panel code.
Last updated: a month ago
A companion toolset for Schedule I: in-game recipe and layout tools, plus optional pairing with the free Hyland Helper app or website for send-to-game, live sync, and a cross-device layout library.
Last updated: 2 months ago
Let recruited dealers restock packaged products from assigned storage or outdoor dead drops.
Last updated: 3 months ago
Community-maintained AdvancedDealing fork for Schedule I 0.4.5f2: separate product/cash dead drops, save migration, dealer automation, and editable English/Russian localization.
Last updated: 3 months ago
Makes workstation item dragging stronger, with optional Mod Manager & Phone App configuration.
Last updated: 3 months ago
Talk to NPCs while aiming at their torso from the front, side, or back.
Last updated: 3 months ago
The bridge is open and ready for you to drive as fast as possible
Last updated: 3 months ago
Configurable delivery vehicle trunk slots, four-digit delivery quantities, adaptive trunk grids, correct order validation, and optional delivery timer override for Schedule I.
Last updated: 3 months ago
Multiplayer prop hunt for Schedule I: hiders disguise as props and blend in while hunters track them down. Hosted from the Side Hustle menu.
Last updated: 2 months ago
In-game NPC editor: design body, face, hair, clothing and tattoos live on the menu character, then export a ready-to-publish Personnel NPC pack.
Last updated: 2 months ago
The NPC framework for Schedule I. NPC packs as plain folders - spawn points, daily schedules, customer/dealer economy, contacts - spawned as real networked, saved NPCs. No code needed.
Last updated: 2 months ago
A proper handheld flashlight - dial the beam from a wide near-flood to a tight far-throw.
Last updated: 2 months ago
One overlay and one key for every mod's HUD - and it auto-catches mods that grab function keys.
Last updated: 2 months ago