All mods

 69
0 
Void Crew Fleet
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 24 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Last updated: 2 days ago
 107
0 
Ship Customizer
Adds a CUSTOM loadout to the ship loadout terminal: any weapon or module of any tier on every hardpoint, any item on the storage racks, the fabricator's alloys and level, and the homunculus. Sandbox: no progression.
Last updated: 2 days ago
 112
0 
Quickstart
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Last updated: a month ago
 273
0 
Void Tunnel Decay
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Last updated: 2 months ago
 175
0 
Insanity Mutator
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Last updated: 2 months ago
 405
0 
Choose Your Loadout
Host can choose challenge loadouts from the loadout terminal.
Last updated: 5 months ago
 931
1 
Faster Swap
Swaps items faster than vanilla
Last updated: a year ago
 3982
3 
Set Exit Vector
Automatically sets the exit vector when the void drive is charged.
Last updated: a year ago
 4296
2 
Improved Scoop
Increases Range, Radius, and Pull speed of gravity scoops. Ignores Mission Items. Inspired by Maverik's 'Better Scoop'.
Last updated: a year ago
 1056
0 
Automatic Ship Systems
Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression.
Last updated: a year ago
 4059
2 
Independent Brains
Makes B.R.A.I.N turrets select different targets. Host Side.
Last updated: 2 years ago
 1795
3 
Scoop Me Up
Adds a client keybind for players to be attracted to the gravity scoop
Last updated: 2 years ago
 1154
2 
Homunculus Safety
Recreates the homunculus if it gets lost.
Last updated: 2 years ago
 1914
2 
Delayed Shards
Stores functional shards when inserted into the astral map, which may be activated on demand.
Last updated: 2 years ago
 851
2 
Thin Hull
Makes hull breaches leak air from the ship. Host side.
Last updated: 2 years ago
 2500
1 
Void Fixes
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated: 2 years ago
 5457
2 
Booster
Allows multiple boosts to be activated at the same time with diminishing returns.
Last updated: 2 years ago
 4599
2 
duo sentry
Allows the Lone Sentry loadout on the Destroyer to be used by two players without the power-usage penalty.
Last updated: 2 years ago
 3865
1 
Open Ship Doors
Opens ship doors at start of session. Host-side.
Last updated: 2 years ago