Mods that depend on BepInExPack Mycopunk
Reveals what each side objective is without having to get close to it.
Last updated: 16 hours ago
Two-handed katana primary: 3-hit combo, dash slash, plunge attack, 45 upgrades, 32 cosmetics, levels to 30, multiplayer sync. English & Russian. Катана: комбо, рывок, улучшения, косметика.
Last updated: 2 days ago
A racetrack woven through the hub: ride the light tube's walls, grab power-ups, and race friends with real start lights.
Last updated: a week ago
Die and your robot splits in two: now crawl your torso back to your legs on its arms. Two players down? Get put back together wrong: one walks, one shoots.
Last updated: a week ago
Highlight reel: automatic screenshots of your best moments (boss kills, melee kills, multi-kills, close calls, revives), shown after the mission. Hover to enlarge, click to save. Client only.
Last updated: a week ago
Mission haul: see each resource's new total on the mission reward screen (+40 -> 1226) and what you've earned this session across missions: resources, upgrades by rarity, XP. Client only.
Last updated: a week ago
Upgrade cost preview: see what turbocharging an upgrade costs before you hold the key, and every cost against how much you have (40 / 125). Quality of life, UI, client only.
Last updated: a week ago
Clean dialogue: takes God's name used in vain out of what the characters say, in every language. Subtitles cleaned (family friendly, censor, filter); those voice lines swapped for clean ones or silenced. Client only.
Last updated: a week ago
Splits Ouroboros Blitz from normal Ouroboros: no shared continue/cleanse state, no contraband gats, and completion grants 2 permanent session upgrades.
Last updated: 2 months ago
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Last updated: 2 months ago
Tightens mission icon clusters on the 3D select map and keeps panel-only specials off the globe.
Last updated: 2 months ago
Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.
Last updated: 2 months ago
Restores Pattern Infuser cross-employee upgrade infusion (same rarity, any character).
Last updated: 2 months ago
Always enables the Practice Makes Perfect reload timing mini-game on all weapons.
Last updated: 2 months ago
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Last updated: 2 months ago
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Last updated: 2 months ago
Fixes Gear Details temp storage becoming unusable after storing 12 upgrades.
Last updated: 2 months ago
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Last updated: 2 months ago
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Last updated: 2 months ago
Swap Mycopunk save profiles from the main menu without restarting the game.
Last updated: 2 months ago
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: 2 months ago
Automatic LiveSplit start/split/reset for Mycopunk. IL reset-before-start, objective splits, per-mission split profiles.
Last updated: 2 months ago
Makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.
Last updated: 2 months ago