All mods
Up to three player ships per lobby, or two teams of up to three in PvP, and up to 48 players. Missions with a fleet, the Fleet Pilgrimage, or Fleet Battle: teams, boarding, sabotage, punching, airlock hacking and spectators.
Last updated: 3 hours ago
Jump into fleet battles already in full swing, allies engaged and reinforcements inbound! Several new missions for your Pilgrimage.
Last updated: 2 weeks ago
Role framework and gameplay utilities for Void Crew mods: playable roles from a JSON manifest, plus stats, statuses, loot and HUD helpers. Every player in the room needs the same build.
Last updated: 2 weeks ago
Mutator: void-tunnel stability decays on a clock, shorter for high-power ships and risky jumps. The tunnel flickers as the odds climb. Stay long enough and interdiction becomes certain.
Last updated: 2 months ago
Mutator: every main-objective mission on the astral map generates at Insane difficulty instead of a Normal/Hard/Insane mix. Pilgrimage-type quests only.
Last updated: 2 months ago
Adds a Quickstart option to the main menu that drops you straight into a pilgrimage in the room kind and ship loadout you last used, skipping the hub entirely.
Last updated: 2 months ago
Host can choose challenge loadouts from the loadout terminal.
Last updated: 5 months ago
Swaps items faster than vanilla
Last updated: a year ago
Makes circuit breakers, thruster boosters, and trims self reset. Disables Progression.
Last updated: a year ago
Makes B.R.A.I.N turrets select different targets. Host Side.
Last updated: 2 years ago
Adds a client keybind for players to be attracted to the gravity scoop
Last updated: 2 years ago
Automatically sets the exit vector when the void drive is charged.
Last updated: a year ago
Recreates the homunculus if it gets lost.
Last updated: 2 years ago
Stores functional shards when inserted into the astral map, which may be activated on demand.
Last updated: 2 years ago
Increases Range, Radius, and Pull speed of gravity scoops. Ignores Mission Items. Inspired by Maverik's 'Better Scoop'.
Last updated: a year ago
Makes hull breaches leak air from the ship. Host side.
Last updated: 2 years ago
Provides bug fixes, Log Error eliminations, and Optimizations. Client/Host-Side
Last updated: 2 years ago
Allows the Lone Sentry loadout on the Destroyer to be used by two players without the power-usage penalty.
Last updated: 2 years ago
Opens ship doors at start of session. Host-side.
Last updated: 2 years ago
Allows multiple boosts to be activated at the same time with diminishing returns.
Last updated: 2 years ago