Mods that depend on BepInExPack IL2CPP
Six new monsters in the waves: Zanne the splitting slime, plus an exploding mushroom, a spitting cyclops, a ghost, a cactus and a bee.
Last updated: an hour ago
Save a run and keep playing it across sessions: autosave every wave plus Save Run in the pause menu, resume from the lobby after quitting, a crash or a restart. Solo and multiplayer.
Last updated: an hour ago
Hold ' to scratch your bum (撓屁股). Look at another player up close to scratch theirs: they jump to the game's snatch sound and pull a random face. Random eyes on every press. Players with the mod see it all.
Last updated: an hour ago
Join an Enforcer Division as a staff detective: shifts, reports, pay, search and arrest warrants, transfers, a badge, and enforcers who brief you at the scene.
Last updated: 2 hours ago
Big Camera lets you place ur camera anywhere and make really cool shots :P
Last updated: 5 hours ago
Host-only mod for the Xbox / PC Game Pass version: raises the online player limit and adds a host panel (F8) to kick, ban, view profiles, send announcements, teleport and jail players. Needs BepInEx 6 IL2CPP.
Last updated: 5 hours ago
Manual fire with stamina and weapon swap, plus new shop upgrades (Auto Fire, Stamina, Fire Rate, More Pots, Silver Pots, Auto Pots, Faster Shrines, Slow Timer, More Choices, extra tome/weapon slots) and quality-of-life tweaks.
Last updated: 6 hours ago
Marks all nearby loaded props and interaction targets with names, distances and offscreen directions. Optional scenery mode. No default count limit.
Last updated: 7 hours ago
Seamless P2P multiplayer mod for Megabonk using Steamworks.
Last updated: 20 hours ago
Equip more than 4 spells. Extra spell shops appear after the last normal one, and the spell bar grows to fit. The host's settings apply to everyone.
Last updated: 21 hours ago
Experimental: a bigger arena in every realm. The border ring, scenery, objectives and props spread out, and enemy pathing is rebuilt. Everyone needs it; the host's size is used.
Last updated: 21 hours ago
Removes the limits on stat upgrades in the level-up shop (damage, spell size, cast speed, luck, crit, health...), or raises them. The host's settings apply to everyone.
Last updated: a day ago
A third infusion for your spells. Once a spell has two elements, a later level-up offers a third: its effect stacks on top of the pair on every hit. Works with MoreWizards.
Last updated: a day ago
Pick any spell as your wizard's starting spell, including spells no wizard starts with. Only changes your wizard; friends don't need it. Works with MoreWizards.
Last updated: a day ago
Revives refill over time back to the number your run started with, using the game's own revive timer. Only the host needs it. Works with MoreWizards.
Last updated: a day ago
Enemies, elites and bosses from all four realms show up in every run. Only the host needs it.
Last updated: a day ago
Up to 8 wizards (configurable to 16) in The Spell Brigade. Enemies, elites, revives and objectives scale with party size, plus configurable extra bosses.
Last updated: a day ago
Six new in-run events: Bounty, King of the Hill, Golden Swarm, Escort the Fungus, Cursed Ground and Elite Gauntlet, with their own banner, rings, markers and rewards.
Last updated: a day ago
A live damage meter: each player's DPS, total and share of the party's damage, broken down by spell. Works in single player and multiplayer.
Last updated: a day ago
A config manager that looks and feels like part of ASKA.
Last updated: a day ago
Every Sm3gm mod that takes the friction out of detective work, not the challenge (with optional assists): one quick menu, unlimited cases, readable notes, steady controls and more.
Last updated: a day ago
Every Sm3gm mod in one install: the Quality of Life pack plus Sync Disk Suite and No More Sidejob Hassle.
Last updated: a day ago
Pin any quest and track it live in-game, with a no-spoiler quest guide: where to play, how to finish it, and a compass to places you have found. Multiplayer-safe.
Last updated: a day ago