Mods uploaded by Sparroh
Hotkeys and status HUD for Personal Access Token, Premium Loot License, Bootleg Replicator, and Clearance Certificate. Hotkeys are blocked in chat, menus, and known mod UIs.
Last updated: 2 hours ago
Fixes the Heavy upgrade fire-rate roll range flipping between different brackets depending on equip/stack context.
Last updated: a day ago
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Last updated: a day ago
Fixes Gear Details temp storage becoming unusable after storing 12 upgrades.
Last updated: a day ago
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Last updated: a day ago
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Last updated: a day ago
Swap Mycopunk save profiles from the main menu without restarting the game.
Last updated: a day ago
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: a day ago
Automatic LiveSplit start/split/reset for Mycopunk. IL reset-before-start, objective splits, per-mission split profiles.
Last updated: a day ago
Makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.
Last updated: a day ago
Friend in a Box — deployable proximity-mine grenade that enables multiplayer-only Ouroboros upgrades while equipped.
Last updated: a day ago
Equip every unlocked primary at once, scroll through them, and keep the hotbar on the gun you're holding.
Last updated: a day ago
Marksman Laser Rifle — dual-mode DMLR rework. Auto DMR tags anatomy; hold-aim laser executes. Severance upgrades: Mark, Expose, Transfer. Independent gear; vanilla Scout untouched.
Last updated: a day ago
Reworks Disc World so guns keep their handling stats but fire full Photon Discs with grenade damage, AOE, wave, and bounce behavior.
Last updated: a day ago
Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.
Last updated: a day ago
Auto-upcrafts scrap one tier when a pickup would overcap. Uses vanilla craft costs; no cascade.
Last updated: a day ago
Toggle to force missions onto hand-authored maps instead of procedural/uncharted ones.
Last updated: a day ago
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: a day ago
Free boost toggle, max boost rolls, and freeform pattern infusion for upgrades — AutoBooster + AutoMaxer + AutoInfuser in one mod.
Last updated: a day ago
Advanced upgrade filtering and customizable priority sorting for the gear details menu.
Last updated: a day ago
Toggle aim FOV zoom and all additive FOV punches (sprint, melee, dash, etc.) independently.
Last updated: a day ago
Displays your current movement speed on the HUD with configurable position and toggle.
Last updated: a day ago
Randomly equips your favorited character, drop pod, and weapon skins (including gun crabs and constellations) when a mission starts.
Last updated: a day ago
Shows current / max health numbers under enemy HUD health bars.
Last updated: a day ago