Mods uploaded by Sparroh

 65
0 
OuroBlitzRework
Splits Ouroboros Blitz from normal Ouroboros: no shared continue/cleanse state, no contraband gats, and completion grants 2 permanent session upgrades.
Last updated: a month ago
 59
0 
LevelStatRewards
Strip random employee upgrade bonus stats and allocate per-gear level points into base weapon, grenade, and employee stats.
Last updated: a month ago
 56
0 
MissionSelectCleanup
Tightens mission icon clusters on the 3D select map and keeps panel-only specials off the globe.
Last updated: a month ago
 60
0 
WeeklyTimerFix
Syncs weekly overtime, incursion, amalgamation, and cranius timers onto the same Mycopunk week clock.
Last updated: a month ago
 76
0 
EmployeeInfuserFix
Restores Pattern Infuser cross-employee upgrade infusion (same rarity, any character).
Last updated: a month ago
 50
0 
AlwaysPracticeMakesPerfect
Always enables the Practice Makes Perfect reload timing mini-game on all weapons.
Last updated: a month ago
 103
0 
HeavyIntegration
Full heavy package: loadout heavy, damage-to-ammo regen, Focus support, and scrollable heavy crate UI when many heavies unlock.
Last updated: a month ago
 178
0 
ThirdPersonMode
Toggleable gameplay third-person for Mycopunk: over-the-shoulder camera, local TP body locomotion, gear meshes/actions, hot-reload config, and optional ADS first-person.
Last updated: 2 months ago
 136
0 
TempStorageBugfix
Fixes Gear Details temp storage becoming unusable after storing 12 upgrades.
Last updated: 2 months ago
 169
0 
SparrohsTurbocharges
Adds strong Turbocharge effects to a large set of Exotic upgrades across weapons and grenades.
Last updated: 2 months ago
 176
0 
Scoreboard
Hold Caps Lock for a CoD-style multiplayer scoreboard showing roster, loadout, and mission stats.
Last updated: 2 months ago
 190
0 
ProfileSwitcher
Swap Mycopunk save profiles from the main menu without restarting the game.
Last updated: 2 months ago
 233
0 
MoreSkillTrees
Adds employee-style skill trees to weapons and throwables. Spend shared skill points to unlock upgrades; gear level-ups grant skill points.
Last updated: a month ago
 160
0 
LiveSplitHooks
Automatic LiveSplit start/split/reset for Mycopunk. IL reset-before-start, objective splits, per-mission split profiles.
Last updated: 2 months ago
 171
0 
HealthBarAccuracy
Makes the local player health bar map evenly to actual HP instead of the vanilla weighted curve.
Last updated: 2 months ago
 138
0 
FriendinaBox
Friend in a Box — deployable proximity-mine grenade that enables multiplayer-only Ouroboros upgrades while equipped.
Last updated: 2 months ago
 129
0 
EquipAllWeapons
Equip every unlocked primary at once, scroll through them, and keep the hotbar on the gun you're holding.
Last updated: 2 months ago
 130
0 
DMLRRework
Marksman Laser Rifle — dual-mode DMLR rework. Auto DMR tags anatomy; hold-aim laser executes. Severance upgrades: Mark, Expose, Transfer. Independent gear; vanilla Scout untouched.
Last updated: 2 months ago
 123
0 
DiscWorldRework
Reworks Disc World so guns keep their handling stats but fire full Photon Discs with grenade damage, AOE, wave, and bounce behavior.
Last updated: 2 months ago
 116
0 
CyclerRework
Adds Heat Cycler — a reworked Cycler SMG with infinite ammo and a heat/overheat system instead of magazines.
Last updated: 2 months ago
 136
0 
AutoUpCraft
Auto-upcrafts scrap one tier when a pickup would overcap. Uses vanilla craft costs; no cascade.
Last updated: 2 months ago
 100
0 
AuthoredMapsOnly
Toggle to force missions onto hand-authored maps instead of procedural/uncharted ones.
Last updated: 2 months ago
 278
0 
AntiMaterialRifle
Anti-Material Rifle — a heavy kinetic bolt-action sniper for Mycopunk. High single-shot damage, low capacity, single-round reload.
Last updated: 2 months ago
 323
0 
MoreStackables
Makes upgrades that are stackable in Ouroboros also stackable in the base game.
Last updated: a month ago