Mods that depend on BepInExPack Outward
Solo-play Aurai menu: damage multiplier, weightless inventory, free known recipes, enchanted item spawner, enemy respawn and inventory cleanup.
Last updated: 6 hours ago
Beta. Loads new regions for Outward: Definitive Edition, reached through a door with a real loading screen. Needed by region mods, and for making your own in Unity.
Last updated: 12 hours ago
Tick recipes in the crafting menu: their ingredients are tracked.
Last updated: a day ago
Moves the view point to a typical First Person Camera
Last updated: 2 days ago
Multiplies the number of enemies in every encounter (up to 100x), with separate sliders for standard enemies, unique enemies and bosses. Works in co-op, including Raid Mode parties, when everyone has the mod.
Last updated: 2 days ago
Un carnet d'aventurier en forme de livre : journal, bestiaire illustré de 128 ennemis, recettes du jeu avec table des matières, feu de camp.
Last updated: 2 days ago
Beta Outward DE expansion: frozen settlement, regions, NPCs, quests, monsters, arena and trainer-taught skills. Developed with AI assistance.
Last updated: 5 days ago
A modder's tool: browse and preview every sound, VFX, projectile, blast and animation the game ships with, plus Custom Effects' item VFX, from inside the game.
Last updated: a week ago
A modder's tool: adds a library of custom SideLoader effects and extensions for XML mods.
Last updated: a week ago
A bestiary for vanilla and modded enemies, with 3D models, learned defenses, combat records and observed loot. Friendly NPCs excluded. Open it from the Journal's bottom-left corner.
Last updated: a week ago
Jinx no longer wastes its hex on one the target already has: it picks among the hexes the target is missing.
Last updated: a week ago
Uses wiki names for debug menu area teleport. Includes all dungeons.
Last updated: a week ago
(WIP) Radial menu for quickslots! Hold the hotkey (Q by default) to bring it up, drag outwards towards the option you want, release the hotkey. Way more convenient and fast IMO. Thank you for choosing PodCube™. The Future, is Yesterday™
Last updated: a week ago
Graphics & camera overhaul! Includes: Fully native post-processing/GFX control. Multiplayer spectator mode. Auto-cinematic camera mode. Free-cam with speed/zoom. (Unrelatedly, check out our website.) Thanks for choosing PodCube™. The Future, is Yesterday™
Last updated: a week ago
A massive Outward Definitive Edition modpack built with balance in mind. More classes, quests, magic, gear and crafting, a graphics overhaul, quality-of-life and co-op features. Includes fixes. Read the README for important info and known issues.
Last updated: a week ago
Complete Unreal Engine 5 Graphics Overhaul for Outward Definitive Edition: Lumen GI & Solar/Torch Bounce, VSM Contact Shadows, Dual-Layer AO, ACES Filmic HDR, 2K Water & SSR, and Nanite LOD/4K PBR.
Last updated: 2 weeks ago
A powerful unique boss at the foot of Leyline Mountain in Chersonese, with custom attacks, two core-forged weapons, and co-op support. Bring a friend. Good luck - you'll need it!
Last updated: 2 weeks ago
VERY EXPERIMENTAL - VIEW THE README FOR VERY IMPORTANT INFO. A prototype connecting Cierzo and Chersonese through an open town gate, with experimental co-op.
Last updated: 2 weeks ago
Adds a new rune combination that raises the Runic Barrier, a ward that splits incoming damage between Health and Mana.
Last updated: 2 weeks ago
Adds a new rune combination that conjures the Runic Bow, a summoned bow that spends Mana instead of arrows and deals Ethereal damage.
Last updated: 2 weeks ago
Rune magic remastered: every pair of runes now casts something, 16 combos in all. Raise barriers, conjure a bow, open portals, breathe lightning, cloak yourself and strike unseen, loose homing missiles and much more.
Last updated: 2 weeks ago
Ongoing fixes for the Aetherial Endeavors modpack. Repairs supported mod errors, quests, trainer dialogue, effects, visuals and loot setup. Included with the pack. Experimental.
Last updated: 2 weeks ago